using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player_AnimationTriggers : Entity_AnimationTriggers
{
    private Player player;

    protected override void Awake()
    {
        base.Awake();

        player = GetComponentInParent<Player>();
    }

    private void ThrowSword() =>player.skillManger.swordThrow.ThrowSword();

}
